The game itself is played just like HeroQuest, each player moves and maybe attacks someone and then ends his turn. After all the players have moved the monsters are in turn.
There is a total of 37 spells divided into 12 elements with 3 spells in each plus an extra spell. Weapons and armour have a limited number of 200 each, meaning that there will be as much as 200 different weapons in the game and 200 different pieces of armour. There is also the possibility for 65135 other items, that can be everything from healing potions to magic wands.
Due to the flexibility of the game there won't be any limited number of
adventures released with the game, more can be created later.
There is of course a price to pay for this kind of flexibility, and that is
that the game will require a lot of harddisk space. The rendering of a room
upon entering it will also take a couple of seconds, depending on the size
and complexity of the room. The more light-sources and different textures
there are, the longer it will take. But the game will only have to render
each room once. After rendering, the bitmaps of each object will be stored on
the harddisk, and can then be fetched quickly if a character enters the same
room again. This will of course demand a lot of free harddisk space. A bit
over 10MB would be about right. And the whole thing requires 4MB of ST-RAM,
but of course uses FastRAM if it can find any.
Here you can download the latest version of Lands
of Fantasy
Texture-mapping,light-sourcing and animation
implemented.
Object-sorting added, a bit buggy but still a great improvement. RGB-support also implemented, so now both VGA and RGB supported.
Lands of Fantasy has now been officially put on ice, due to lack of graphicians. Development might be taken up again sometime in the future.